Resources loading, leveling and crashing

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# Define the project logic <br />The project precedence diagram can be developed, based on either logic driven or resource-driven constraints, once the WBS is known.
 
# Define the project logic <br />The project precedence diagram can be developed, based on either logic driven or resource-driven constraints, once the WBS is known.
# Add the duration for each activity
+
# Add the duration for each activity <br />Determine and assign appropriate time duration to each of the activity
�Determine and assign appropriate time duration to each of the activity
+
# Establish the project critical path <br />Critical path is of primary importance as there is no point in crashing non-critical activities that would increase costs without any time saving benefits
# Establish the project critical path.
+
# Calculate the cost of crashing each activity <br />This is defined as a function of resources and availability. The duration and cost of each of the activity will be calculated first for normal and then for crash scenario. The crash cost can be calculated by the use of extra resources understood as workforce and other overhead cost such as supply or fuel required to accomplish given activity.
�Critical path is of primary importance as there is no point in crashing non-critical activities that would increase costs without any time saving benefits
+
# Calculate cost of crashing per unit time <br />This is calculated by dividing the crash cost of a given activity by its crash duration expressed in weeks or days.
# Calculate the cost of crashing each activity
+
# Calculate crash sequence <br />The crash sequence is determined by finding the cheapest unit crash cost activity preceding the more expensive unit-crash cost activity. The sequence will appear as a negative curve, rising more steeply while moving away from the origin, which represents original project time and cost. The curve should always rise more and more steeply as the unit crash cost increases for the later items, producing a cumulative effect that is more and more costly.
�This is defined as a function of resources and availability. The duration and cost of each of the activity will be calculated first for normal and then for crash scenario. The crash cost can be calculated by the use of extra resources understood as workforce and other overhead cost such as supply or fuel required to accomplish given activity.
+
# Check the critical path <br />Crashing the path activities will reduce the overall length of the critical paths. Due to that reason, it may turn out that the original critical path will no longer be critical, as it becomes shorter than the other parallel paths through the network. Since that, the critical part needs to be checked after each crash to ensure about its criticality. If the path becomes critical before the crash limit has been reached, then the entire crashing process needs to be repeated until a new critical path is identified. Once any critical path in the network becomes fully crashed, the process is ended.
# Calculate cost of crashing per unit time.�
+
# Crash the network to the crash limit <br />The crash limit defines the point in which no further crashing can be performed. It is generally considered that that all of the activities on the critical path can be crashed while still remaining on it. The crash curve will shape into the Typical time-cost curve, where each of the activity on the curve will show the time-cost trade-off alternative.
This is calculated by dividing the crash cost of a given activity by its crash duration expressed in weeks or days.
+
# Calculate crash sequence
+
�The crash sequence is determined by finding the cheapest unit crash cost activity preceding the more expensive unit-crash cost activity. The sequence will appear as a negative curve, rising more steeply while moving away from the origin, which represents original project time and cost. The curve should always rise more and more steeply as the unit crash cost increases for the later items, producing a cumulative effect that is more and more costly.
+
# Check the critical path�
+
Crashing the path activities will reduce the overall length of the critical paths. Due to that reason, it may turn out that the original critical path will no longer be critical, as it becomes shorter than the other parallel paths through the network. Since that, the critical part needs to be checked after each crash to ensure about its criticality. If the path becomes critical before the crash limit has been reached, then the entire crashing process needs to be repeated until a new critical path is identified. Once any critical path in the network becomes fully crashed, the process is ended.
+
# Crash the network to the crash limit
+
The crash limit defines the point in which no further crashing can be performed. It is generally considered that that all of the activities on the critical path can be crashed while still remaining on it. The crash curve will shape into the Typical time-cost curve, where each of the activity on the curve will show the time-cost trade-off alternative.
+
  
 
==Notes==
 
==Notes==
 
<references />
 
<references />

Revision as of 11:26, 24 February 2018

Contents

Abstract

The current business trends aim to achieve the operational excellence by maximizing the profit while minimizing the cost at the time. This has a profound impact on project managers forcing them to operate more and more efficiently. However, most of the project management systems used today tend to limit the efficiency due to the lack of data consistency and reliability. In consequence companies spend substantial amount of resources trying to standardize and integrate processes. As resources are needed by activities, activities produce products, products constitute projects, and projects make up organizations. Thus, resource management can be viewed as a basic component of the management of any organization. Integrating resources with schedule systems through resource loading, leveling or crashing allows to better utilize the assets and therefore help to predict the final outcome of the project more accurately.

Resource planning in the project management lifecycle

The lifecycle of the project consists of the 4 established stages: project initiation, project planning, project execution and closure(referene here?) Each phase in the project life cycle requires specific project management techniques.

Project planning.jpeg

Project planning at first decomposes the projects tasks into the order list of activities that are defined by structural analysis of the project such as Work Breakdown Structure (WBS). Each of the activities is later collated together with the time duration and resources requirements. Together they forms the project representation as a network modelling activities with the preceding activities before them. Based on resource availability and activities slack time, the initial starting time and deadlines are provided. Finally, the last step of project planning process consists of allocating the optimal resources over time for the successful activity execution. This is the most complex step in the project planning, which is why it became the common topic for many of the researches.

Basic Scheduling techniques in Project Management such as The Critical Path Method (CPM) or PERT assume the unlimited resource availability in the project network. In reality, both the time and resource requirements need to be properly allocated while developing network schedules. Projects are subjected to three major constraints:

  • Time limitation
  • Resource availability
  • Performance requirements

Satisfying all three criteria at the same time are difficult to perform without trade-offs. That has risen a need for project progress control methods that could deal with these inconsistencies in a project schedule.

Resource Loading

Resource loading identifies the amount of project resources required over the project lifecycle. The critical point of this method is that there are definite limitations on the amount of resources available to carry out the project (under consideration. Due to that fact, the project duration may increase beyond the initially estimated end-date. The overall objective of resource loading is to minimize the duration of the project being scheduled subjected to the stated constraints on available resources.

Resource loading can be conveniently presented as the graphical representation of resource allocation over time. This gives an indication of the demand a project will take place on the organization's resources.

Resource Loading - Page 1.jpeg

The graph can be adapted to show number of critical information () regarding the project plan such as:

  • Variation in the resource allocation overtime provides information about the depletion rate
  • Show areas of resource conflicts when presenting the allocation of various resources
  • Show the level of load on the resource if it was assigned to different activities at once

Resource Leveling

Resource leveling is the optimization technique used to adjust the schedule model to the demand and supply fluctuations. adapt the start ad finish dates based on the resource constraints with the goal of balancing demand for resources with the available supply. The method can be used when the required resources are available only during certain period or in limited quantity or. It is also used to balance the resource consumption level. [1]

Burgess Method

A systematic procedure for levelling resources was developed by Burgess and Killebrew in 1962. The so-called Burgess method utilizes a simple measure of effectiveness given by the sum of squares of the resource requirements for each of the activities in the project schedule. While the sum of resource requirements over the project duration is fixed, the sum of squares of resource-units requirements decreases as the peaks and valleys are levelled.

  1. List the project activities in the preceding order. Add to the list duration, early start and a relevant slack for each activity.
  2. Start with the last activity, schedule it to give the lowest sum of squares of resources requirements for each time unit. If more than one schedule gives the same total amount of squares, schedule the activity as late as possible to provide more slack to the preceding activities.
  3. Fix the last modified activity and proceed wit Step 2 to the next last activity in the network, taking advantage of slack available after the previous step.
  4. Continue with the previous step until the 1st activity of the list is reached. Once the 1st activity is rescheduled, the first reschedule cycle is complete.
  5. Continue with additional rescheduling cycles repeating steps from 2 to 4 until no further reduction in total sum of squares od resource requirements can be made.
  6. Choose the best schedule obtained.
  7. Make final adjustments to the chosen schedule in Step 6 by taking into considerations factors and requirements that were not considered in the initial scheduling procedure.

The results of Burgess method is easily visualized with a resource-idelness graph that is simmilar to resource loading graph. The area covered by the resource idelness graph can be used as a measure of the effectiveness of the scheduling strategy employed for the project. Two scheduling strategies presented below yields the same project duration of 12 time units. Resource Leveling1.jpeg Resource Leveling2.jpeg

To compare these a measure of the resource utilization under each strategy will be performed for each of the resource-idleness graph . The effective area is calculated as following: Area 1 = (4*5) + (3*1) + (2*2) + (3*5) = 42

Area 2 = (5*4) + (2*3) + (3*2) + (4*2) = 40


As the Area of 1st strategy consists of more of the resource-time units than the Area of 2nd strategy. It is concluded that the 2nd strategy that is leveled is more effective for resource utilization than strategy 1. Similar measures can be developed for multiple resources. However, for multiple resources; the different resource units must all be scaled to dimensionless quantities before computing the areas bounded by the resource idleness graphs. This assumes that all resources are equally costly or critical. If one resource is much more expensive, for example, it can be weighted to indicate the relative significance.


Advantages of resource leveling include simplified resource tracking and control, low cost of resource management and increased opportunity for learning. However, acceptable resource leveling is typically obtained at the expense of longer project duration.

Crashing

Crashing is a method used to analyze and choose the most cost-efficient measurements of compressing the project duration.[2] Crashing is a schedule compression technique used to meet schedule constraints, dates and other objectives without compromising the project scope. This can be done by utilizing extra resources like: approving overtime hours, bringing the additional resources or expediting delivery of activities to the reach the critical path.The traditional method of crashing PERT networks ignores the stochastic nature characterizing activity completion time. The crashing method uses the activity time means in calculations to reduce the stochastic model to a deterministic CPM model. A single critical path is then calculated and implemented, while in reality, there may be more than one critical paths.

As a compression technique, crashing focus on the project schedule in an effort to speed up the project's completion date. Circumstances that facilitates crashing include the following:

  • Over-time
  • Allocating additional resources to specific activities
  • Hiring additional workfor
  • Benefits payments for early completion
  • Penalty for late completion
  • Outsourcing portions of the project to be completed within a shorter time period compared to completion time with internal resources

To determine a desirable degree of crashing a use of time-cost graph may provide valuable insights on how does the total cost of the project change depending on the project duration. The graph indicates that the faster the project will be finished, cost of the project will increase exceptionally. Once it reaches the critical path limit, no further compression in the project schedule can be made. Then, the project cost will decrease respectively to the project duration increase until the point when no more trade-offs can be made. This point will also be a peak in the graph, indicating the lowest project cost possible to achie. Any increase in time duration after that point will cause project cost to increase due to eventual lateness penalties.


It is in the project manager interest to crash the project in a way that would speed up the project with the least cost possible. The basic process involved in the crash curve generation includes:

  1. Define the project logic
    The project precedence diagram can be developed, based on either logic driven or resource-driven constraints, once the WBS is known.
  2. Add the duration for each activity
    Determine and assign appropriate time duration to each of the activity
  3. Establish the project critical path
    Critical path is of primary importance as there is no point in crashing non-critical activities that would increase costs without any time saving benefits
  4. Calculate the cost of crashing each activity
    This is defined as a function of resources and availability. The duration and cost of each of the activity will be calculated first for normal and then for crash scenario. The crash cost can be calculated by the use of extra resources understood as workforce and other overhead cost such as supply or fuel required to accomplish given activity.
  5. Calculate cost of crashing per unit time
    This is calculated by dividing the crash cost of a given activity by its crash duration expressed in weeks or days.
  6. Calculate crash sequence
    The crash sequence is determined by finding the cheapest unit crash cost activity preceding the more expensive unit-crash cost activity. The sequence will appear as a negative curve, rising more steeply while moving away from the origin, which represents original project time and cost. The curve should always rise more and more steeply as the unit crash cost increases for the later items, producing a cumulative effect that is more and more costly.
  7. Check the critical path
    Crashing the path activities will reduce the overall length of the critical paths. Due to that reason, it may turn out that the original critical path will no longer be critical, as it becomes shorter than the other parallel paths through the network. Since that, the critical part needs to be checked after each crash to ensure about its criticality. If the path becomes critical before the crash limit has been reached, then the entire crashing process needs to be repeated until a new critical path is identified. Once any critical path in the network becomes fully crashed, the process is ended.
  8. Crash the network to the crash limit
    The crash limit defines the point in which no further crashing can be performed. It is generally considered that that all of the activities on the critical path can be crashed while still remaining on it. The crash curve will shape into the Typical time-cost curve, where each of the activity on the curve will show the time-cost trade-off alternative.

Notes

  1. "6.6.2.4 Resource Optimization Techniques",A Guide to the Project Management Body of Knowledge (PMBOK® Guide), (Project Management Institute, 2013), 179.
  2. B. Tonnquist & J.Hørluck (2009), Project Management - a complete guide, (Academica,2009), 134.
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