Managing habits in a project

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Contents

Abstract

Habits are a huge part of an individual's everyday life. According to Charles Duhigg [1]. 40 - 45% of what we do every day are controlled by habits and not actual decisions. A projects most valuable resource is People. Understanding the theory and reason behind certain behavior of people is therefore vital. Geraldi, J [2] is addressing the fact that the role of project managers is changing from a more technical and analytical role to a motivator and human behavior expert. This article will dive into how project managers can use the theory of habits to increase the efficiency in a project group. Charles Duhigg´s perception is that habits consist of a Cue, a routine and a reward will be used to present tools and methods that Project managers can implement in a project. The article will address why Habits are important and what project managers can do to use them positively. Furthermore, specific tools and methods to change habits will be elaborated on.


What are Habits

Habits are controlling a huge part of the actions we perform during a regular day, from driving to work to brushing your teeth. “A habit is defined as a motor or cognitive routine that, once it is triggered, completes itself without conscious supervision.” [3]. Habits work as a factual template that helps us perform normal tasks without planning every little detail of execution. Charles Duhigg explains that habits are extremely hard to remove but can be changed or overwritten with a new habit with less effort. To change these habits an understanding of how a habit is constructed is important. According to Charles duhigg the habit consists of a three-step loop, The Habit Loop, the steps are respectively the cue, the routine, and reward. Each of these step is important to understand before trying to change a habit, and are shortly described.

Cue

caption
The Cue is what triggers a certain habit. Charles Duhigg[1] states that the majority of all cues can fit into one of the following five categories, A specific time, a location, an emotional state, specific people and preceding action. The cue tells the brain to perform a specific routine which is connected to exactly that cue.

Routine

The Routine follows right after the cue. A routine is an action that is performed on the brain's autopilot. The routine is the core of the actual habit. It is the cue that can be either good or bad, like sharing knowledge of an issue to your project manager or keeping it to yourself because you think it is someone else's responsibility.

Reward

The reward is the emotional state or satisfaction you get from performing the routine. It is also the way the brain decides if the routine is worth repeating. The reward is the reason why certain actions become habits.



Why habits are important in projects

As people are the main resource in projects it is important to make work enjoyable which also encourage efficiency. As stated by Geraldi, j [2]“We do not hang up our emotions with our jackets outside the office! Managing people, with their own interests, feelings, ideas, and competencies is, therefore, a requirement, not an option. And, if done well, it can yield tremendous energy for the project and make days at work enjoyable.” This also suggests that in order to create a great environment, managing the individual is very important and can give great energy to the project. Habits help people to complete a specific task with very little mental effort. By introducing habits into project work the employees can use their energy and creative resources instead of regular day to day tasks.

The project manager's role as a habit creator

The role of a project manager is to guide a project team to reach objectives and finish a project in the best way possible. When developing and managing a team [4]

A strong team requires effective and motivated team members, which can be created by introducing new or changing old habits. Introducing new habits also mean that the team is going to make some changes to their daily routines. The project manager's role is, therefore, to act as a change agent for the entire team.

Tools to change habits or implement new ones

Habits are a very personal matter and require a commitment to a change from the individual. There will always be someone who will have trouble changing a certain way of working or thinking. Charles duhigg explains three different phenomena which can inspire and fuel people to do things that they are not used to.

Encourage change

  • Intro to change

Peer pressure

Human Beings are inspired and affected by their surroundings and the people around them. Charles duhigg [5] explains how our social habit and peer pressure will encourage individuals to follow group expectations. This means that a project manager can use this social habit of following the majority to make a change to an entire project team and not only those who thrive on change.

Small wins

Projects tend to focus on the large goal or the big win. According to Linda Rising and Mary Manns[6] the big wins are not happening very often and can lead to people becoming discouraged and burned out. By keeping the focus on the big win there is no time to look at what already is accomplished and the steps taking towards that big win. Linda Rising and Mary Manns suggest to take time to celebrate all the small wins, the celebrations do not have to be big but show that it wins whether it is with cake or high fives. As Charles Duhigg[1] also states “Small wins fuel transformation changes by leveraging tin advantages into patterns that convince people that bigger achievements are within reach”. The reason for this is that the reward gained from the success feeling drives the need for another one, and the possibility to feel that reward again. Using this in a project would involve a higher amount of milestones, and engagement from the project manager to allow for celebrations and recognizing the people who have reached the small win and taken a step closer to the big win.

Blending new Habits between old ones

A way to introduce completely new habits is to make the habits feel like some of the other good habits you have. As an example many people today is addicted to their phones and it has become a habit to check for updates regularly. Using the phone as a place to get project updates or keeping project information can, therefore, enhance project members focus on the project.

Understand and replace habits

These three methods can be used to engage people in the change that is desired. But in order to do that, it is important to identify the actual bad habit and experiment with how it could be changed. Charles Duhigg[5] provides a clear step by step guide to do this. There are four steps in this guide.

  • Identify the routine
  • Experimentation
  • Isolate the cue
  • Have a plan

These steps help to understand the full habit loop which is described in the section What is a habit. The first step is to understand and identify what routine needs to change. A bad routine could be checking your Facebook regularly through the day. When the routine is determined an experimentation phase is entered. Step two is to experiment with the rewards, a question can be asked, what are you craving since you are performing this routine. In regards to the facebook routine, you can experiment with finding someone around to have a quick talk, go get a coffee throw a ball up and down. After doing these things a list of the first three words should be written down. It can be anything from emotions to random words. After 10 to 15 minutes, see if you still have the urge to check your facebook. The craving might be that you are hungry or just tired of work and want to socialize for a minute. Step three is to look at if there is a specific trigger of this routine. As mentioned in what is a habit this is the cue and there are five different categories. To locate the cue write down the answer to the following question which is within the mentioned categories.

  • Where are you?
  • What time is it?
  • What's your emotional state?
  • Who else is around
  • What actions preceded the urge?

By collecting these notes it will explain if it is at a certain time or certain emotional state which triggers the habit. Step four requires that you now know the entire habit loop of the habits you want to change, this has been accomplished in step one to three. This step is the planning step, and a plan has to be set in motion in order not to fall back to the old habit. In a project relation, the project manager would assist the individual through all the steps, and especially the planning of the new routine and help with not falling back to the old routine.

Completely new habits

When the need is to create a new habit, the cue, routine and the reward is not present. Therefore the manager has to find a cue, determine the routine, and find a reward that encourages people.

  • This section will further describe how the habit look can be used to create new habits

Examples of productive Habits

As every team is different the productivity habits needed might also vary. Some of the tools above describe how a project manager can use old habits or keystone habits to encourage the team to change behavior and adapt or change a certain habit. To use these tools it is important that the project manager is aware of the habit loop and is willing to spend time, to find the exact parts of the loop which would allow him to change the routine with a successful outcome.

Knowledge sharing

An example of a bad habit in a project is the fact that not all knowledge is shared due to the belief of no one is needing it. This can lead to extended workload in order to find or obtain the knowledge, already available within the team. Sharing could be to upload specific documents or information regarding a project. In this case, the project manager might see it as something that needed to be changed, and take action in changing the mindset of the project team. The routine he might want to obtain is that every project related information no matter how little of importance it might seem should be shared in a specific folder. This change might be something as little as sharing or marking a certain Email correspondence with project related. To do this the project manager could look at the habit loop and locate what could be the cue, the routine, and the reward.

  • Picture showing each step

To implement it he might want to use some of the old habits when using email to try to blend them in between to old habits. Like opening an Email and putting it in the relevant folder.

Conclusion

Habits and the human behavior of a project team is important to the project manager. Using the habit loop which consists of the Cue, Routine and the reward the project manager can understand the team's behavior. To facilitate a change in a project the use of general keystone habits which is triggered in peer pressure or small wins can be used to effectively change the entire team. If it is necessary the tools can be used to create new habits which could increase the efficiency or the regular work joy. To introduce new habits a good way is to blend the new habit between old habits. In this way, the change seems more familiar and the change for the habit to stick is increased.

References

  1. 1.0 1.1 1.2 An interview with Charles Duhigg, reporter for The New York Times and author of The Power of Habit: Why We Do What We Do in Life and Business. https://hbr.org/2012/06/habits-why-we-do-what-we-do
  2. 2.0 2.1 Geraldi, J., Thuesen, C., Oehmen, J. and Stingl, V. (2017). How to do projects. Nordhavn: Danish Standard Foundation.
  3. Bernacer J, Murillo JI. The Aristotelian conception of habit and its contribution to human neuroscience. Front Hum Neurosci. 2014;8:883. Published 2014 Nov 3. doi:10.3389/fnhum.2014.00883
  4. Project Management Institute. A Guide to the Project Management Body of Knowledge (PMBOK® Guide). Sixth Edition; 2017
  5. 5.0 5.1 Duhigg, C. (2013). The power of habit. London: Random House Books.
  6. Rising, L. and Manns, M. (2019). All In on Small Wins. [online] ProjectManagement.com. Available at: https://www.projectmanagement.com/articles/298908/All-In-on-Small-Wins [Accessed 22 Feb. 2019.

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