User contributions
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- 15:21, 4 April 2023 (diff | hist) . . (0) . . N File:Screenshot 2023-04-04 at 15.20.20.jpg (top)
- 15:05, 4 April 2023 (diff | hist) . . (+1) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 15:01, 4 April 2023 (diff | hist) . . (-58) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 14:49, 4 April 2023 (diff | hist) . . (-41) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Conclusion)
- 14:49, 4 April 2023 (diff | hist) . . (+794) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Conclusion)
- 14:24, 4 April 2023 (diff | hist) . . (-1) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 14:24, 4 April 2023 (diff | hist) . . (-23) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Case study “Trogon” how Gamification can be applied to a project management system)
- 14:22, 4 April 2023 (diff | hist) . . (+107) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Case study “Trogon” how Gamification can be applied to a project management system)
- 14:15, 4 April 2023 (diff | hist) . . (-10) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Applying Gamification Design Elements)
- 14:13, 4 April 2023 (diff | hist) . . (+15) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 14:04, 4 April 2023 (diff | hist) . . (0) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 14:04, 4 April 2023 (diff | hist) . . (+7) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 14:02, 4 April 2023 (diff | hist) . . (0) . . N File:Screenshot 2023-04-04 at 14.00.10.jpg (top)
- 13:19, 4 April 2023 (diff | hist) . . (-132) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 13:16, 4 April 2023 (diff | hist) . . (-1) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 13:14, 4 April 2023 (diff | hist) . . (+12) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 13:13, 4 April 2023 (diff | hist) . . (-65) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 13:10, 4 April 2023 (diff | hist) . . (+25) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 13:06, 4 April 2023 (diff | hist) . . (-50) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 13:05, 4 April 2023 (diff | hist) . . (-195) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 13:03, 4 April 2023 (diff | hist) . . (0) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 13:02, 4 April 2023 (diff | hist) . . (+1) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 13:02, 4 April 2023 (diff | hist) . . (+2) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 13:01, 4 April 2023 (diff | hist) . . (+12) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 12:58, 4 April 2023 (diff | hist) . . (+3) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 12:56, 4 April 2023 (diff | hist) . . (+126) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 12:52, 4 April 2023 (diff | hist) . . (+38) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 12:52, 4 April 2023 (diff | hist) . . (0) . . N File:Screenshot 2023-04-04 at 12.49.55.jpg (top)
- 12:41, 4 April 2023 (diff | hist) . . (+161) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 12:40, 4 April 2023 (diff | hist) . . (0) . . N File:Screenshot 2023-03-31 at 15.46.24.jpg (top)
- 12:37, 4 April 2023 (diff | hist) . . (-11) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 12:35, 4 April 2023 (diff | hist) . . (+157) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 12:30, 4 April 2023 (diff | hist) . . (0) . . N File:Screenshot 2023-03-31 at 15.43.30.jpg (top)
- 12:30, 4 April 2023 (diff | hist) . . (0) . . N File:Screenshot 2023-03-31 at 15.42.34.jpg (top)
- 12:30, 4 April 2023 (diff | hist) . . (0) . . N File:Screenshot 2023-03-31 at 14.17.52.jpg (top)
- 12:29, 4 April 2023 (diff | hist) . . (0) . . N File:Screenshot 2023-03-31 at 14.17.25.jpg (top)
- 12:09, 4 April 2023 (diff | hist) . . (-19) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 16:39, 31 March 2023 (diff | hist) . . (-2) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Case study “Trogon” how Gamification can be applied to a project management system)
- 16:39, 31 March 2023 (diff | hist) . . (+233) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 16:35, 31 March 2023 (diff | hist) . . (+2,209) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 15:55, 31 March 2023 (diff | hist) . . (-78) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 13:17, 31 March 2023 (diff | hist) . . (+144) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 13:14, 31 March 2023 (diff | hist) . . (0) . . N File:Screenshot 2023-03-31 at 13.05.35.png (top)
- 13:01, 31 March 2023 (diff | hist) . . (+3) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 16:00, 3 March 2023 (diff | hist) . . (-290) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 18:18, 19 February 2023 (diff | hist) . . (+51) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 18:15, 19 February 2023 (diff | hist) . . (+24) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 18:14, 19 February 2023 (diff | hist) . . (-12) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→the motivational power of game design elements)
- 18:13, 19 February 2023 (diff | hist) . . (+230) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 18:10, 19 February 2023 (diff | hist) . . (+30) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
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