User contributions
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- 09:04, 4 May 2023 (diff | hist) . . (+200) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Avatars)
- 18:28, 3 May 2023 (diff | hist) . . (-1,524) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 18:05, 3 May 2023 (diff | hist) . . (-1) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Gamification in Project Management)
- 18:04, 3 May 2023 (diff | hist) . . (+63) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 18:01, 3 May 2023 (diff | hist) . . (-2) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Gamification in Project Management)
- 18:00, 3 May 2023 (diff | hist) . . (+242) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Annotated Bibliography)
- 17:55, 3 May 2023 (diff | hist) . . (+6) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Gamification in Project Management)
- 17:54, 3 May 2023 (diff | hist) . . (+18) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Gamification in Project Management)
- 17:53, 3 May 2023 (diff | hist) . . (-224) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Gamification in Project Management)
- 17:53, 3 May 2023 (diff | hist) . . (+2,044) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Gamification in Project Management)
- 15:49, 3 May 2023 (diff | hist) . . (-553) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Gamification in Project Management)
- 15:07, 3 May 2023 (diff | hist) . . (+135) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Gamification in Project Management)
- 10:24, 3 May 2023 (diff | hist) . . (-2) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→What is Gamification and its purpose)
- 10:24, 3 May 2023 (diff | hist) . . (-7) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→What is Gamification and its purpose)
- 10:16, 3 May 2023 (diff | hist) . . (-10) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→What is Gamification and its purpose)
- 10:16, 3 May 2023 (diff | hist) . . (+2) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→What is Gamification and its purpose)
- 10:15, 3 May 2023 (diff | hist) . . (-643) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→What is Gamification and its purpose)
- 09:17, 3 May 2023 (diff | hist) . . (-24) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Applying Gamification Design Elements)
- 09:11, 3 May 2023 (diff | hist) . . (+1) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Applying Gamification Design Elements)
- 09:11, 3 May 2023 (diff | hist) . . (+1) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Applying Gamification Design Elements)
- 09:10, 3 May 2023 (diff | hist) . . (+12) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Applying Gamification Design Elements)
- 09:09, 3 May 2023 (diff | hist) . . (+4) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Applying Gamification Design Elements)
- 09:09, 3 May 2023 (diff | hist) . . (+8) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Applying Gamification Design Elements)
- 09:08, 3 May 2023 (diff | hist) . . (-2) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Applying Gamification Design Elements)
- 09:08, 3 May 2023 (diff | hist) . . (0) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Principles of gamification)
- 09:08, 3 May 2023 (diff | hist) . . (0) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Principles of Gamification)
- 09:08, 3 May 2023 (diff | hist) . . (-24) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Principles of Gamification in Enterprise Systems)
- 09:07, 3 May 2023 (diff | hist) . . (-2) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Gamification in Project Management)
- 09:07, 3 May 2023 (diff | hist) . . (-2) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→What is Gamification and its purpose)
- 09:07, 3 May 2023 (diff | hist) . . (-2) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Abstract)
- 09:05, 3 May 2023 (diff | hist) . . (0) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→the motivational power of game design elements)
- 09:05, 3 May 2023 (diff | hist) . . (-2) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Limitations of Badges)
- 09:05, 3 May 2023 (diff | hist) . . (-2) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Limitations of the Points System)
- 09:04, 3 May 2023 (diff | hist) . . (-7) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Abstract)
- 09:03, 3 May 2023 (diff | hist) . . (0) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 14:56, 2 May 2023 (diff | hist) . . (-352) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Conclusion)
- 14:31, 2 May 2023 (diff | hist) . . (-34) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 14:29, 2 May 2023 (diff | hist) . . (-9) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 13:36, 2 May 2023 (diff | hist) . . (+609) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 13:05, 2 May 2023 (diff | hist) . . (-2) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 13:05, 2 May 2023 (diff | hist) . . (+22) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 15:51, 22 April 2023 (diff | hist) . . (+1) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 15:51, 22 April 2023 (diff | hist) . . (+440) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 13:17, 14 April 2023 (diff | hist) . . (+1) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 13:15, 14 April 2023 (diff | hist) . . (-4) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 13:14, 14 April 2023 (diff | hist) . . (+13) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 13:10, 14 April 2023 (diff | hist) . . (+14) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 16:17, 11 April 2023 (diff | hist) . . (-2) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 14:23, 4 April 2023 (diff | hist) . . (+4) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 14:21, 4 April 2023 (diff | hist) . . (-4) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
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