User contributions
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- 20:44, 4 May 2023 (diff | hist) . . (-5) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 20:43, 4 May 2023 (diff | hist) . . (+5) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 20:42, 4 May 2023 (diff | hist) . . (+5) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 16:39, 4 May 2023 (diff | hist) . . (+29) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 16:34, 4 May 2023 (diff | hist) . . (-2) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Case study “Trogon”)
- 16:34, 4 May 2023 (diff | hist) . . (-42) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Case study “Trogon”)
- 16:33, 4 May 2023 (diff | hist) . . (+80) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Case study “Trogon”)
- 16:29, 4 May 2023 (diff | hist) . . (-1) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Case study “Trogon”)
- 16:27, 4 May 2023 (diff | hist) . . (-5) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Principles of Gamification)
- 16:24, 4 May 2023 (diff | hist) . . (+1) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Gamification in Project Management)
- 16:24, 4 May 2023 (diff | hist) . . (+14) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Gamification in Project Management)
- 16:22, 4 May 2023 (diff | hist) . . (+1) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Gamification in Project Management)
- 16:21, 4 May 2023 (diff | hist) . . (-1) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Gamification in Project Management)
- 16:21, 4 May 2023 (diff | hist) . . (-1) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Gamification in Project Management)
- 16:21, 4 May 2023 (diff | hist) . . (-59) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Abstract)
- 16:18, 4 May 2023 (diff | hist) . . (0) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Case study “Trogon”)
- 16:18, 4 May 2023 (diff | hist) . . (+1) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Limitations of Leaderboards)
- 16:17, 4 May 2023 (diff | hist) . . (0) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Leaderboards)
- 16:17, 4 May 2023 (diff | hist) . . (-4) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Leaderboards)
- 16:16, 4 May 2023 (diff | hist) . . (+10) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Case study “Trogon”)
- 16:16, 4 May 2023 (diff | hist) . . (+10) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Case study “Trogon”)
- 16:15, 4 May 2023 (diff | hist) . . (+18) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Case study “Trogon”)
- 16:14, 4 May 2023 (diff | hist) . . (-4) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Avatars)
- 16:13, 4 May 2023 (diff | hist) . . (+4) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 16:12, 4 May 2023 (diff | hist) . . (+4) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 16:10, 4 May 2023 (diff | hist) . . (+87) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 16:09, 4 May 2023 (diff | hist) . . (0) . . N File:Game elements3.jpg (top)
- 15:33, 4 May 2023 (diff | hist) . . (+87) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 15:31, 4 May 2023 (diff | hist) . . (0) . . N File:Game elements2.jpg (top)
- 15:25, 4 May 2023 (diff | hist) . . (0) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 15:25, 4 May 2023 (diff | hist) . . (+2) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 15:24, 4 May 2023 (diff | hist) . . (+6) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 15:24, 4 May 2023 (diff | hist) . . (0) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 15:23, 4 May 2023 (diff | hist) . . (0) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 15:23, 4 May 2023 (diff | hist) . . (-1) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 15:22, 4 May 2023 (diff | hist) . . (+13) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 15:21, 4 May 2023 (diff | hist) . . (+88) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 15:16, 4 May 2023 (diff | hist) . . (0) . . N File:Game elements.jpg (top)
- 15:15, 4 May 2023 (diff | hist) . . (0) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 15:14, 4 May 2023 (diff | hist) . . (-9) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing
- 15:11, 4 May 2023 (diff | hist) . . (-5) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Case study “Trogon”)
- 15:11, 4 May 2023 (diff | hist) . . (+18) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Limitations of Leaderboards)
- 15:08, 4 May 2023 (diff | hist) . . (-6) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Principles of Gamification)
- 09:48, 4 May 2023 (diff | hist) . . (+9) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Principles of Gamification)
- 09:46, 4 May 2023 (diff | hist) . . (-72) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Principles of Gamification)
- 09:45, 4 May 2023 (diff | hist) . . (+48) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Principles of Gamification)
- 09:43, 4 May 2023 (diff | hist) . . (+31) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Principles of Gamification)
- 09:06, 4 May 2023 (diff | hist) . . (+1) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Avatars)
- 09:05, 4 May 2023 (diff | hist) . . (+1) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Avatars)
- 09:05, 4 May 2023 (diff | hist) . . (0) . . Boosting Team Engagement through Gamification: Mitigating the Effects of Social Loafing (→Avatars)
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