Scrumban

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<u>''6. Basic Management''</u>: If the team to which Scrumban is being introduced has been using Scrum before, GetScrumban game is an interesting tool to better understand those new features. The game simulates how a software development team using Scrum can broaden its current capabilities, overcome common challenges or create new ways to improve agility. The game experiments with principles such as pulling system vs. work assignment, evolving adjustments vs. radical change, delay costs vs. subjective prioritization, different service classes vs. a single workflow, or a continuous workflow vs. iterations (sprints).
 
<u>''6. Basic Management''</u>: If the team to which Scrumban is being introduced has been using Scrum before, GetScrumban game is an interesting tool to better understand those new features. The game simulates how a software development team using Scrum can broaden its current capabilities, overcome common challenges or create new ways to improve agility. The game experiments with principles such as pulling system vs. work assignment, evolving adjustments vs. radical change, delay costs vs. subjective prioritization, different service classes vs. a single workflow, or a continuous workflow vs. iterations (sprints).
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===Creation of the work board===
 
===Creation of the work board===
  
Once the kickstart activities are completed it is time to create the working tool. As mentioned before, Scrumban framework is a pathway starting from Scrum and ending at a more evolved working tool. For this reason, the board used in Scrumban looks similar to the one used in Scrum. This board can be both physical -using a cardboard and post-its- and digital -using applications such as Trello-.
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Once the kickstart activities are completed it is time to create the working tool. As mentioned before, Scrumban framework is a pathway starting from Scrum and ending at a more evolved working tool. For this reason, the board used in Scrumban looks similar to the one used in Scrum. This board can be both physical -using a cardboard and post-its- and digital -using applications such as Trello or SwiftKanban <ref>.
  
 
:<u>'''''Step 1.'''''</u> The board in a Scrumban framework has several columns, where developers will put notes. Each note refers to a task or work to be done. Each column refers to the phase in which the work is. The notes will advance throughout columns, from left to right. The objective is they can reach the final column within the minimum time, but without establishing time limits. Columns can be defined, from left to right, as '''To do''', '''Ready''', '''Designing''', '''Developing''', '''Testing''', and '''Done'''.  
 
:<u>'''''Step 1.'''''</u> The board in a Scrumban framework has several columns, where developers will put notes. Each note refers to a task or work to be done. Each column refers to the phase in which the work is. The notes will advance throughout columns, from left to right. The objective is they can reach the final column within the minimum time, but without establishing time limits. Columns can be defined, from left to right, as '''To do''', '''Ready''', '''Designing''', '''Developing''', '''Testing''', and '''Done'''.  

Revision as of 19:10, 22 February 2021

Scrumban is a project management framework, developed for project and task tracking, mainly used by software development teams[1]. It is a relatively new tool, which can be implemented at any level of an organisation, and which is still in a development stage. It is essentially an improved version of Scrum, which maintains its fundamental characteristics and adds Kanban principles. Some of these principles are pull system, workflow, standard work, performance metrics and continuous improvement. Contrary to what its name could suggest, Scrumban is not exactly a mix between Scrum and Kanban, but a pathway starting at Scrum and ending at a more evolved development framework. [2]

Contents

Main Idea

Introduction

The idea was first introduced by Corey Ladas, a pioneer methodologist in the area of software development, who published in 2009 the book “Scrumban: Essays on Kanban Systems for Lean Software Development”. Corey Ladas defined Scrumban as a transition method for teams using Scrum. Scrumban arises from some limitations detected at Scrum throughout the years and feedback from practical experience, which will be commented later. As an overview, some of the benefits of Scrumban in comparison to Scrum are the following

Delivered quality: No time estimations are made for specific work, the result must be as good as possible and is not subject to a time frame.

Just-In-Time: The decisions are taken and the work is done when is needed.

Short delivery terms: The work is delivered within the minimum time.

Kaizen phylosophy: All work and processes are subject to a continuous improvement.

Waste reduction: Exclusion of whatever is not adding value to the client or customer.


To sum up, Scrumban arose with the goal of overcoming weaknesess of Scrum, in order to transform it to a more profitable framework, combining the best of Agile and Lean methods. Therefore, in order to understand Scrumban it is helpful to have some basic knowledge of both Scrum and Kanban concepts. A brief introduction of Scrum and Kanban is exposed next, prior to explaining Scrumban into detail.


What is Scrum?

Scrum framework overview.[3]
Scrum is a software development framework, the most well-known among all. At teams using Scrum, participants select items (loads of work) of high priority from the Product Backlog, a list with tasks assigned to the team. The Development Team oversees completing those assessments within the duration of a work cycle, called Sprint. The selected item is called Sprint Backlog. One of the main goals of the framework is to make each Sprint more effective than the previous one. Once a sprint ends, completed items are delivered and non-completed items are returned to the Product Backlog. [3]


Teams In most of the cases, from 3 to 9 people. [4]


Roles Individuals at teams have different roles, which are the Scrum Master, Product Owner and Development Team. [3]


Meetings Each sprint begins with a Sprint Planning Meeting arranged by the Scrum Master, to which all members of the team are called. Other stakeholders may also be part of the Sprint Planning Meetings. Daily Scrums or short meetings are also held every day, where all team members reunite.


Work cycles Teams using Scrum work in 1-to-4-week periods or cycles, called sprints. These periods last for 2 weeks in most of the cases.



What is Kanban?

Kanban set of principles overview.[3]
Kanban is a continuous process, unlike sprints in Scrum. It is a set of principles applicable to a broad diversity of situations. In this case, work items are pulled directly from the Product Backlog. Each of the columns from the board has a strict limit of Work In Progress (WIP). This is to ensure items are pulled throughout columns within the minimum time. A column with empty spots is an indicator to pull items from the previous column. In a Kanban context, products are delivered as soon as they are done. Continuous revisions are made to guarantee the process gets more efficient and effective in order to improve the quality of the results. The results of the work delivered by the team are always subject to improvement, no matter how good they still are.


Teams No limitations. [4]


Roles No specifications about roles of team members. [4] (p.1631)


Meetings Daily Standup meetings where all team members are present.


Work cycles A continuous workflow.



Limitations of Scrum and contribution from Kanban

In Corey Ladas' words, Scrumban is a more evolved framework than Scrum, overcoming its limitations. These limitations, set out in the following sections, have been the subject of speech by some of the experts in the methodology.

Ken Schwaber, co-founder of Scrum, publicly made the following statement:

“I estimate that 3 out of 4 organisations using Scrum will not obtain the expected benefits out of the framework. (…) Scrum exposes the inefficiencies or dysfunctions within the product development practices at an organisation. The intention of Scrum is to make them visible in order to solve them, but unfortunately many organisations change Scrum to adapt to those inefficiencies instead of solving them.”[5].


Mike Cohn, an Agile-Scrum community leader, also criticized Scrum teams for not being focused on finding innovative solutions to the challenges they face. Cohn was not critical at the Scrum framework itself, but at the increasing mentality among practitioners, which he considers prioritizes a safe approach for completing the tasks rather than promoting innovation. [5]


Although Scrumban also has some limitations which will be exposed later, the application of Kanban features really make Scrumban an efficient project management framework, especially in terms of complexity management. The following chart exposes some of the limitations of Scrum, how Kanban principles tackle them and the resulting features at a Scrumban framework.


Limitations of Scrum Inputs from Kanban Result (Scrumban)
No lead time management

Just-In-Time

Decisions are taken and work is done when is needed

No indicators of work items in process at a time

Work In Process (WIP) limits

Work overload is avoided

Restricted team size

No limitations in team member quantity

Variety of roles in a team is not limited

No workflow management within sprints

Work Flow Management (WFM)

Internal workflow managed by assigning state to each work item (In Progress, Done)

No vision about internal state of work

Work In Process (WIP)

Visualization of work items that are active and in process

Limited iterative approach

Continuous integration/Continuous Delivery (CI/CD)

All work and processes are subject to a continuous improvement

Applications

As mentioned previously, Scrumban -just like its core methodology Scrum- is a software management framework, which is especially directed to software development teams, although it could also be used for the management of other types of projects. Esentially, there are 2 potential situations in which Scrumban could be implemented. On the one hand, at organizations or teams currently working with Scrum which are trying to overcome its limitations or upgrade the method. This is the most likely situation. On the other hands, organizations which have never worked with Scrum or Scrumban. Although these teams will not be able to recognize the differences between Scrum and Kanban, and probably will require more time to dominate the framework, they are perfectly up to start to use Scrumban without previous Scrum experience.

Scrumban framework is especially useful at maintenance applications or projects, new product development teams, situations where Scrum teams have workflow, resources and processes issues, hardening and packaging stages or for improving management after having worked with Scrum. [2]



[6]

Implementation of Scrumban in teams working with Scrum

As mentioned before, Scrumban was conceived as a pathway from Scrum to a more evolved working environment. At an organisation, teams which have experience working with Scrum are more likely to understand Scrumban framework from the very beginning. In order to get the most out of Scrumban, there is a set of activities available for Team Managers to introduce the new working environment and organise their teams before starting to work. [1] Although these activities are especially conceived as a transition Scrum-Scrumban, they can also be helpful for Team Managers of teams without previous Scrum experience, in order to establish a solid base and optimize the resources.


Kickstar process activities

1. Introductory Remarks: Two important factors all team members should know before beginning:

  • The transition to Scrumban does not mean a significant change in team roles or current responsibilities. The specification of this point is important in order to avoid possible barriers caused by fear to change.
  • Every team member must understand and agree with his or her purpose at the team.


2. Stakeholder Evaluation: Service orientation is a relevant factor in Scrumban framework. One of the first activities is to identify stakeholders and any pain they could have. In order to achieve a continuous improvement, it is highly important to get stakeholders to work with the team, together in the same direction. The following activities could be helpful for this stage:

Stakeholder evaluation exaple. Own creation, inspired by [1]
  • To visualize the power and influence of each stakeholder, using cards of different sizes.
  • To visualize the degree in which each stakeholder involved supports the initiative. Draw a center point, and place the cards used before around, at different distances from the point. The closer to it, the bigger support from each stakeholder.
  • To visualize the frequency of relationships among stakeholders. Draw different line types linking stakeholders’ cards. The thicker the line, the stronger the relation. Discontinuous lines mean sporadic relations.
  • To visualize the quality of relationships among stakeholders with special symbols. As an example, a circle could mean a friendly/healthy relationship, a triangle a neutral/weak relationship, a cross an adversarial relationship.

These tasks create a clear vision of what parts are more powerful and the current status of relationships; enabling a better understanding of the work to be carried out in order to find a common solution. It is a helpful activity to prioritize a pain solving approach.


3. Defining purpose and success criteria: High levels of performance are most likely to be achieved by teams who have a common and well-defined purpose. Previously to beginning to work, the Team Leader should ask the following question: “Why does our Team exist?”. After that, the team will discuss about the answer. When everyone agrees with the answer, it is time to begin the following activity.


4. Identifying how work is done: The objective is to understand in a realistic way the situation of the team. What work is requested, who makes the demands (internal or external clients), how demands are communicated, which is the frequency and quantity of orders, etc. This activity is also helpful to categorize the types of work of the following activity.

Analysis of the workflow. Own creation, inspired by.[1]


5. Understanding Work types: The Team Leader should ask the following questions to the team and let them some time to think and answer them. What types of work have more value for our clients and/or partners? What types of work have a higher and lower demand in quantity? What types of work are more urgent? What types of work are more aligned with the team’s purpose? What types of work are less aligned with the team’s purpose? After considering these questions, work types could be classified according to the following categories.

  • By source. For instance, a specific product, maintenance items or retail banking.
  • By size. In terms of effort.
  • By results. For instance, product launch or analysis reports.
  • By type of flow. For instance, development, maintenance or analysis.
  • By risk profile. For instance, standard work, urgent work, compliance with regulations.
  • By relevance.


6. Basic Management: If the team to which Scrumban is being introduced has been using Scrum before, GetScrumban game is an interesting tool to better understand those new features. The game simulates how a software development team using Scrum can broaden its current capabilities, overcome common challenges or create new ways to improve agility. The game experiments with principles such as pulling system vs. work assignment, evolving adjustments vs. radical change, delay costs vs. subjective prioritization, different service classes vs. a single workflow, or a continuous workflow vs. iterations (sprints).



Creation of the work board

Once the kickstart activities are completed it is time to create the working tool. As mentioned before, Scrumban framework is a pathway starting from Scrum and ending at a more evolved working tool. For this reason, the board used in Scrumban looks similar to the one used in Scrum. This board can be both physical -using a cardboard and post-its- and digital -using applications such as Trello or SwiftKanban Cite error: Closing </ref> missing for <ref> tag


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